Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10495/33418
Título : Fostering Oral Skills in English through Gamification
Autor : González Londoño, Juan Carlos
metadata.dc.contributor.advisor: Tangarife Sánchez, Astrid
Arias Patiño, Natalia
metadata.dc.subject.*: Action research
Gamification
Public schools
Target language
Oral production
Escuelas públicas
Gamificación
Investigación accion
Producción oral
http://id.loc.gov/authorities/subjects/sh85000722
http://id.loc.gov/authorities/subjects/sh85108801
http://id.loc.gov/authorities/subjects/sh2015002481
Fecha de publicación : 2022
Resumen : ABSTRACT: This action research study conducted at a public institution in Medellin was aimed at evaluating the effectiveness of gamification strategies to foster eighth graders’ oral production in English by means of the mother tongue as a learning resource. Data were collected through a research journal, audio-recordings, a points format for the gamification activities, a focus group, and an interview with the cooperating teacher of the institution. Data analysis demonstrates the effectiveness of games to foster the students’ oral production in English because it provides students with opportunities to practice the target language in a safe environment. Evidence also shows that this strategy has additional benefits in students’ learning process such as competitiveness, confidence, and engagement. Regarding the mother tongue, it was found that it is useful for the students’ learning of the target language because it provides them with a tool for overcoming language difficulties. It is important to highlight that under different circumstances related to the context, the positive impact could have been higher.
Aparece en las colecciones: Licenciatura en Lenguas Extranjeras

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