Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10495/37330
Título : Gamification and Classroom Management in a Group of Fifth Graders
Otros títulos : La gamificación y el manejo de la clase en un grupo de grado quinto
Autor : Gómez Rivas, Hugo Alexánder
metadata.dc.contributor.advisor: Vanegas Rojas, Marlon
metadata.dc.subject.*: Action research
Gamification
Classroom management
English language learning
Aprendizaje de lenguas
Gamificación
Inglés - Aprendizaje
Investigación acción
Manejo de clase
http://id.loc.gov/authorities/subjects/sh2015002481
http://id.loc.gov/authorities/subjects/sh85000722
Fecha de publicación : 2023
Resumen : ABSTRACT: This project was developed with fifth-year students of the Fe y Alegria Luis Amigó Educational Institution. Due to the behaviour of the students in class, where there is evidence of inattention and disorder during classes, we decided to carry out an action research study in order to implement different recreational activities based on gamification. With this we want to improve student restless habits during English class and have an adequate classroom management that contributes in a better way to the learning of the language. To do this, we identified the problem, implemented the proposed actions and, finally, carried out an analysis based on the following sources of information: field diaries (journals), a questionnaire for the cooperating teacher in charge of the group, and an interview with a target group of students. After this analysis, we identified favourable results that demonstrated the positive influence of gamification in the English class to improve classroom management.
Aparece en las colecciones: Licenciatura en Lenguas Extranjeras

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