Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10495/42469
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Campo DC Valor Lengua/Idioma
dc.contributor.advisorArias Patiño, Natalia-
dc.contributor.advisorHerrera Carvajal, Carolina-
dc.contributor.authorRíos Ramírez, Kevin Eduardo-
dc.date.accessioned2024-09-30T15:27:03Z-
dc.date.available2024-09-30T15:27:03Z-
dc.date.issued2023-
dc.identifier.urihttps://hdl.handle.net/10495/42469-
dc.description.abstractABSTRACT : This action-research aimed improving student’s self-efficacy and social management thought the gamification approach. It was conducted in a public school in La Ceja del Tambo in Antioquia with 34 seven graders. Action strategies included the implementation of a gamification system with games, points and rewards, visual marks, and a leaderboard. Data gathering instruments included teacher’s journal, questionnaires, surveys, teachers’ reflections, and video recordings, Findings referred to playing an assuming roles help students to solve conflicts and the reflection process helps students become aware of their abilities.spa
dc.format.extent35spa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.type.hasversioninfo:eu-repo/semantics/draftspa
dc.rightsinfo:eu-repo/semantics/openAccessspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/*
dc.subject.lcshAction research-
dc.subject.lcshEnglish language - Study and teaching-
dc.subject.lcshGamification-
dc.subject.lcshManagement - Social aspects-
dc.subject.lcshSelf-efficacy-
dc.titleGamification a way to Improve Social Management and Self-efficacyspa
dc.title.alternativeLa gamificación, una forma de mejorar la gestión social y la autoeficaciaspa
dc.typeinfo:eu-repo/semantics/bachelorThesisspa
oaire.versionhttp://purl.org/coar/version/c_b1a7d7d4d402bccespa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2spa
thesis.degree.nameLicenciado en Lenguas Extranjerasspa
thesis.degree.levelPregradospa
thesis.degree.disciplineEscuela de Idiomas. Licenciatura en Lenguas Extranjerasspa
thesis.degree.grantorUniversidad de Antioquiaspa
dc.rights.creativecommonshttps://creativecommons.org/licenses/by-nc-sa/4.0/spa
dc.publisher.placeEl Carmen de Viboral, Colombiaspa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
dc.type.localTesis/Trabajo de grado - Monografía - Pregradospa
dc.subject.unescoEnseñanza de una segunda lengua-
dc.subject.unescoSecond language instruction-
dc.subject.unescoJuego educativo-
dc.subject.unescoEducational games-
dc.subject.lembInvestigación acción-
dc.subject.proposalGamificaciónspa
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh85000722-
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh85043705-
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh2015002481-
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh2010100385-
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh93006407-
dc.subject.unescourihttp://vocabularies.unesco.org/thesaurus/concept3932-
dc.subject.unescourihttp://vocabularies.unesco.org/thesaurus/concept9227-
Aparece en las colecciones: Licenciatura en Lenguas Extranjeras - Campus Oriente

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