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https://hdl.handle.net/10495/29947
Título : | The Use of Games to Promote Interaction Among Eleventh-Grade Students at A Public Institution |
Autor : | Escamilla Caicedo, Yuranis María |
metadata.dc.contributor.advisor: | Diaz Mosquera, Claudia |
metadata.dc.subject.*: | Action research Teaching methods Método de enseñanza collaborative environment Interaction in education Gamificación Interaccion entre alumnos Investigacion accion - Medellin Juegos - Aprendizaje http://id.loc.gov/authorities/subjects/sh85000722 http://vocabularies.unesco.org/thesaurus/concept83 |
Fecha de publicación : | 2022 |
Resumen : | ABSTRACT: This action research project was carried out with the intention of exploring to what extent it is possible to promote interaction in the English classroom through the use of games in a public school in Medellín with 35 eleventh-grade students. The data collection process was done through activeobservations, an interview with the cooperating teacher; a questionnaire, a guided conversation with the students, video recordings of the staging of a role-play, and students' written works; allthe processes supported by reviewing professional literature. Data analysis showed that using games in the English class is effective in promoting interactions and providing a collaborative environment. The conclusions of this study showed that interaction among students was encouraged by the definition of a class framework that progressively invited students to enjoy playing games that promoted interactions, motivation, and learning about the language thanks to the fact that students felt more confident and motivated. |
Aparece en las colecciones: | Licenciatura en Lenguas Extranjeras |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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EscamillaYuranis_2022_GamesPromoteInteraction.pdf | Trabajo de grado de pregrado | 743.46 kB | Adobe PDF | Visualizar/Abrir |
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