Por favor, use este identificador para citar o enlazar este ítem: https://hdl.handle.net/10495/37330
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Campo DC Valor Lengua/Idioma
dc.contributor.advisorVanegas Rojas, Marlon-
dc.contributor.authorGómez Rivas, Hugo Alexánder-
dc.date.accessioned2023-11-15T17:24:26Z-
dc.date.available2023-11-15T17:24:26Z-
dc.date.issued2023-
dc.identifier.urihttps://hdl.handle.net/10495/37330-
dc.description.abstractABSTRACT: This project was developed with fifth-year students of the Fe y Alegria Luis Amigó Educational Institution. Due to the behaviour of the students in class, where there is evidence of inattention and disorder during classes, we decided to carry out an action research study in order to implement different recreational activities based on gamification. With this we want to improve student restless habits during English class and have an adequate classroom management that contributes in a better way to the learning of the language. To do this, we identified the problem, implemented the proposed actions and, finally, carried out an analysis based on the following sources of information: field diaries (journals), a questionnaire for the cooperating teacher in charge of the group, and an interview with a target group of students. After this analysis, we identified favourable results that demonstrated the positive influence of gamification in the English class to improve classroom management.spa
dc.format.extent28spa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.type.hasversioninfo:eu-repo/semantics/draftspa
dc.rightsinfo:eu-repo/semantics/openAccessspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/*
dc.subject.lcshAction research-
dc.subject.lcshGamification-
dc.titleGamification and Classroom Management in a Group of Fifth Gradersspa
dc.title.alternativeLa gamificación y el manejo de la clase en un grupo de grado quintospa
dc.typeinfo:eu-repo/semantics/bachelorThesisspa
oaire.versionhttp://purl.org/coar/version/c_b1a7d7d4d402bccespa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2spa
thesis.degree.nameLicenciado en Lenguas Extranjerasspa
thesis.degree.levelPregradospa
thesis.degree.disciplineEscuela de Idiomas. Licenciatura en Lenguas Extranjerasspa
thesis.degree.grantorUniversidad de Antioquiaspa
dc.rights.creativecommonshttps://creativecommons.org/licenses/by-nc-nd/4.0/spa
dc.publisher.placeMedellín, Colombiaspa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.redcolhttps://purl.org/redcol/resource_type/TPspa
dc.type.localTesis/Trabajo de grado - Monografía - Pregradospa
dc.subject.proposalClassroom managementspa
dc.subject.proposalEnglish language learningspa
dc.subject.proposalAprendizaje de lenguasspa
dc.subject.proposalGamificaciónspa
dc.subject.proposalInglés - Aprendizajespa
dc.subject.proposalInvestigación acciónspa
dc.subject.proposalManejo de clasespa
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh2015002481-
dc.subject.lcshurihttp://id.loc.gov/authorities/subjects/sh85000722-
Aparece en las colecciones: Licenciatura en Lenguas Extranjeras

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GómezHugo_2023_GamificationClassroomManagement.pdfTrabajo de grado de pregrado1.1 MBAdobe PDFVisualizar/Abrir


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