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https://hdl.handle.net/10495/42469
Título : | Gamification a way to Improve Social Management and Self-efficacy |
Otros títulos : | La gamificación, una forma de mejorar la gestión social y la autoeficacia |
Autor : | Ríos Ramírez, Kevin Eduardo |
metadata.dc.contributor.advisor: | Arias Patiño, Natalia Herrera Carvajal, Carolina |
metadata.dc.subject.*: | Action research English language - Study and teaching Gamification Management - Social aspects Self-efficacy Enseñanza de una segunda lengua Second language instruction Juego educativo Educational games Investigación acción Gamificación http://id.loc.gov/authorities/subjects/sh85000722 http://id.loc.gov/authorities/subjects/sh85043705 http://id.loc.gov/authorities/subjects/sh2015002481 http://id.loc.gov/authorities/subjects/sh2010100385 http://id.loc.gov/authorities/subjects/sh93006407 http://vocabularies.unesco.org/thesaurus/concept3932 http://vocabularies.unesco.org/thesaurus/concept9227 |
Fecha de publicación : | 2023 |
Resumen : | ABSTRACT : This action-research aimed improving student’s self-efficacy and social management thought the gamification approach. It was conducted in a public school in La Ceja del Tambo in Antioquia with 34 seven graders. Action strategies included the implementation of a gamification system with games, points and rewards, visual marks, and a leaderboard. Data gathering instruments included teacher’s journal, questionnaires, surveys, teachers’ reflections, and video recordings, Findings referred to playing an assuming roles help students to solve conflicts and the reflection process helps students become aware of their abilities. |
Aparece en las colecciones: | Licenciatura en Lenguas Extranjeras - Campus Oriente |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
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RiosKevin_2023_GamificationSocialManagement.pdf | Trabajo de grado de pregrado | 806.11 kB | Adobe PDF | Visualizar/Abrir |
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